Split / Flick

Split and her stealthy Familiar Flick.


Female wayang witch 10
NE Small humanoid (native, wayang)
Init + 7; Senses darkvision 60 ft.; Perception + 23
AC 19, touch 15, flat-footed 18 (4 mage armor, +3 deflection(ward necklace charge), +1 Dex, +1 size)
hp 71 (10d6
Fort 9 (5 circumstance bonus vs. cold weather), Ref 7, Will +12; +2 profane vs. mind-affecting effects
Weaknesses light blindness (negated by penumbra cantrip)
Speed 20 ft.
Melee mithral dagger +6 (1d3-1/19-20)
Special Attacks hexes (cackle[APG], flight[APG], misfortune[APG], protective luck [2 rounds], scar[UM], slumber[APG])
Spell-Like Abilities (CL 10th; concentration +10)
1/day—ghost sound (DC 13), pass without trace, ventriloquism (DC 14)
Witch Spell-Like Abilities (CL 10th; concentration +17)
At will—feather fall (self only), fly (self only)
1/day—levitate (self only)
Witch Spells Prepared (CL 10th; concentration +17)
5th—flatten, shadow evocation (DC 26), teleport
4th—death ward, enervation, shadow conjuration, threefold aspect[APG]
3rd—dispel magic, lightning bolt (DC 20), magic shop, stinking cloud (DC 20), tongues
2nd—glitterdust (DC 19), hold person (DC 19), rolling boulder (DC 19), see invisibility, splinter spell resistance (DC 19), wall of shadow
1st—enlarge person (DC 18), ill omen[APG], poison weapon (DC 18), shadow trap (DC 22), shadowfade, sword shock (DC 18)
0 (at will)—detect magic, gnome’s gold, message, penumbra[UM]
Patron Shadow (shadowbound)
Str 8, Dex 12, Con 16, Int 24, Wis 14, Cha 11
Base Atk +5; CMB +3; CMD 17
Feats Alertness, Craft Wondrous Item, Fiendish Obedience, Heighten Spell, Improved Familiar, Improved Initiative, Spell Focus (illusion)
Traits consorting with the dark powers (witchcraft), orphaned, reactionary
Skills Acrobatics +1 (-3 to jump), Appraise +8, Diplomacy +0 (-2 vs. creatures of a different race or culture), Fly +13, Heal +6, Intimidate +2, Knowledge (arcana) +21, Knowledge (dungeoneering) +8, Knowledge (geography) +8, Knowledge (history) +11, Knowledge (local) +8, Knowledge (nature) +13, Knowledge (planes) +20, Knowledge (religion) +8, Linguistics +10, Perception +23, Sense Motive +4 (
2 vs. creatures of a different race or culture), Spellcraft 20, Stealth +10, Survival +9 (14 when tracking), Swim +3, Use Magic Device +13; Racial Modifiers +2 Perception, +2 Stealth
Languages Abyssal, Auran, Common, Draconic, Dwarven, Goblin, Infernal, Shoanti, Sylvan, Wayang
SQ scion of shadows, shadow magic, witch’s familiar (shadow drake named Flick), xenophobic
Combat Gear hexing runes, lesser acid elemental metamagic rod[APG], lesser extend metamagic rod, lesser quicken metamagic rod, piercing metamagic rod[UE], potion of cure moderate wounds, scroll of dancing darkness x2, scroll of neutralize poison, scroll of passwall, scroll of prestidigitation, scroll of scorching ray, wand of cure light wounds, wand of mage armor (32 charges), alchemist’s fire (3), antitoxin, caltrops, cold iron, holy water; Other Gear mithral dagger, cackling hag’s blouse[UE], cloak of resistance +3, dweomer’s essence (2), fruitful sash, handy haversack, lenses of detection, ring of protection +1, scabbard of many blades[ACG], cold weather outfit, ink, seance kit, spell component pouch,
Special Abilities
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Disguise (10 hours/day) (Su) Can change own appearance, as disguise self but with longer duration.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm’s reach.
Fiendish Obedience Purify yourself daily to prove devotion to a fiendish power or deity and gain benefits.
Heighten Spell Increases spell level to effective level desired.
Light Blindness (Ex) Bright light blinds for 1 rd, then dazzled as long as remain in it.
Misfortune (2 rounds, DC 23) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Protective Luck (2 rounds) (Su) Attacks against target creature in 30 ft. must roll twice and take worse result.
Scar (7 at a time, DC 22) (Su) This hex curses a single target touched with horrible scars of the witch’s choosing, whether something as simple as a single letter on the target’s forehead or blotchy, burnlike scars on his body. The target may make a Will save to resist this hex. T
Scion of Shadows Increase miss chance from dim light to 50%. Treated as an outsider (native) for pre-reqs.
Shadow Magic (Ex) Wayangs add 1 to the DC of any saving throws to resist spells of the shadow subschool that they cast.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Fiendish obedience + 2 DC of illusion spells.
Share Spells with Familiar Can cast spells with a target of “You” on the familiar with a range of touch.
Slumber (10 rounds, DC 22) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak with Familiar (Ex) You can communicate verbally with your familiar.

Witch’s Familiar (Ex) Gain the services of a special familiar that stores spells.
Xenophobic -2 diplomacy and sense motive vs. those of a different race or culture

Flick CR –
Female shadow drake (Pathfinder RPG Bestiary 4 80)
NE Tiny dragon (cold)
Init 6; Senses darkvision 60 ft., low-light vision; Perception +12
AC 24, touch 18, flat-footed 18 (
6 Dex, 6 natural, +2 size)
hp 35 (3d12
Fort 4, Ref +9, Will +6
Defensive Abilities improved evasion, shadow blend; Immune cold, paralysis, sleep
Weaknesses light sensitivity, vulnerability to fire
Speed 20 ft., fly 90 ft. (perfect)
Melee bite +13 (1d3-1), tail slap +8 (1d3-1)
Space 2½ ft.; Reach 0 ft. (5 ft. with tail)
Special Attacks deliver touch spells, stygian breath
Str 9, Dex 23, Con 12, Int 18, Wis 9, Cha 16
Base Atk +5; CMB +9; CMD 18
Feats Flyby Attack, Weapon Finesse
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +9 (
5 to jump), Appraise 8, Disable Device +7, Escape Artist +9, Fly +28, Heal +3, Intimidate +7, Linguistics +10, Perception +12, Ride +7, Sleight of Hand +9, Spellcraft +17, Stealth +20, Survival +5, Use Magic Device +16
Languages Abyssal, Common, Daemonic, Draconic, Elven, Gnome, Ignan, Infernal, Orc; speak with animal (same kind only), speak with master
SQ empathic link, speed surge
Combat Gear wand of cure moderate wounds (46 charges), wand of infernal healing (50 charges)
Special Abilities
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells (Su) Deliever master’s touch spells.
Empathic Link (Su) You have an empathic link with your master.
Fly (90 feet, Perfect) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Immunity to Cold You are immune to cold damage.
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Shadow Blend (Su) When not in bright light, gain concealment.
Share Spells Spells with a target of “You” can be delivered by a familiar with a range of touch.
Speak with Animals of its Kind (Ex) You can communicate verbally with animals similar to yourself.
Speak with Master (Ex) You can communicate verbally with your master.
Speed Surge (3/day) (Ex) Use a swift action to gain an extra move action this round.
Stygian Breath (DC 12) (Su) As a standard action, mist goes 60 ft, deals 2d6 cold & snuffs light in 5 ft radius (Ref half).
Vulnerability to Fire You are vulnerable (
50% damage) to Fire damage.


Split / Flick

Way Of The Wicked marcus_bell99